Beyond this, there are 45 rather difficult challenges and many difficult achievements. Your first handful of games will be nothing like your 100th. While there is no permanent progression, in the same sense as Rogue Legacy, there are a ton of unlockables that will change the game (there are a few things you can collect for future runs, but they do not affect the run itself). While the original was developed by a two man team. There are unlockable characters and items as well as many secrets. The Binding of Isaac: Rebirth is essentially a larger-budgeted remake of the original, which was exclusive to Windows, OS X and Linux systems. You can use the Wiki to find out everything about the game or hope you figure it out over time. However, the game's strong point isn't its story or lore.Īs for progression and hidden everything, this is one of the strongest parts of the game. The items themselves also fit into the overall lore. (For reference, I love how Spelunky 1&2 does this.)Īs for lore, there are ending cutscenes that are animated and add to the overall story of the game. Is there lore and gameplay secrets to uncover? Not just "you found a heart piece behind this breakable wall" but strange texts and esoteric progression routes, hidden bosses, etc. The Switch struggles at times in areas and I cannot imagine the Vita version running well. It can be quite a fast-paced game, at times. Would you recommend Vita Rebirth as someone's first Isaac? How are performance and load times? I have a few more Qs if you (or someone else) doesn't mind: Thanks! The Repentance price point makes sense in that case - like the poster above described it was more about the perceived value, and that can be fudged for people approaching a 10 yo game.